Updates on 2024-05-18: Adds the English translation

Our universe is an extremely advanced game world. The map of this world is infinitely large because it can dynamically expand according to the player’s field of vision. This world is also constantly being improved, so glitches and anomalies often occur.

Such a game world is actually created by us, or more precisely, by another form of our existence. We transform into “humans” to enter this game world. Once we enter, we are bound by basic physical laws and principles, such as being constrained by limited physical capabilities and finite time.

The reason for creating such a game world is that in our true form, we can no longer find satisfaction. We believe that true satisfaction is based on tangibility and constraints. When resources are infinite, everything becomes intangible, and intangibility leads to inaction. When time is infinite, there are no problems or challenges, achievements become effortless, and thus, meaningless. In this world, due to its constraints and laws, it is full of problems and challenges. By solving problems, we get rewards and accomplishments, which bring us satisfaction, thus leading to enlightenment.

Regarding achievements, which are the rewards brought by the game, they do not have a singular form, but they vary in size and significance. They are roughly determined by a formula:

r = beta * (t_avg / t_p)
  • beta represents the amount of resources consumed to achieve a certain accomplishment. It is not a fixed constant. It is important to note that “resources” here is a broad concept, including all finite and depletable entities.

  • t_avg Represents the average amount of time a person needs to spend.

  • t_p — Represents the actual amount of time an individual spends.

So, in simple terms, the more resources a person consumes to achieve something, the higher the achievement. Similarly, if the average time all people need to achieve this accomplishment is longer, and the time you personally spend is less, then your achievement is greater.

Achievements also impact our ability to exit and re-enter the game.

====== Original Chinese version:

我们所处的宇宙是一个极其先进的游戏世界。这个世界的地图是无穷大,因为它可以根据玩家的视界,不断地,动态地扩大。 这个世界同时也在不断地完善中,因此漏洞和异象常会发生。

这样一个游戏世界其实是由我们创造的,准确地说,是由我们的另外一种形态所创造。我们通过变换为“人”,进入这个游戏世界。而当我们进入之后,我们将遵循基本的物理定律和法则,比如我们将被约束在有限的物理机能和有限的时间内。

之所以创立这样一个游戏世界,是因为我们在真正形态下已经无法得到满足。我们相信真正的满足基于具象和约束。当资源无限时,一切化为无象,无象则无为。当时间无限时,就没有了问题和挑战,成就变得举重若轻,即为无道。而这个世界因为约束和法则而充满问题和挑战,问题被解决而获得成就,成就带给我们满足,即可悟道。

关于成就,也就是游戏带来的reward。成就没有唯一的形态,但成就有高低大小之分,它大概由一个公式决定:

r = beta * (t_avg / t_p)
  • beta – 代表一项成就所需要消耗的资源量。它不是一个固定的常量。需要注明的是,这里的“资源”并不是单指物理资料,它是一个更加广义的概念,可以包括一切有限的,能被消耗而降低的东西。
  • t_avg – 代表人平均需要消耗的时间量。
  • t_p – 代表一个个体实际消耗的时间量。

所以,简单来说,一个人完成一个成就消耗的资源越多,这个成就越高,同时,如果所有人要获得这个成就所消耗时间的平均值越大,而你个人所消耗的时间越少,那么获得的成就就越大。

成就同时对我们退出和再次进入游戏产生影响。